This is something of a Fly Art Barrow retrospective…
The project kicked off with an INSET day on January 19th at Art Gene Gallery in Barrow-in-Furness, Cumbria, presented by the Project Artist, Sally Olding (that’ll be me then).
First off, I showed the teachers some examples of animation-based works that I have created previously, utilising various techniques (Flash, stop-motion, collage, model-making, drawing, iMovie, interactives, etc) and working with a wide range of different groups (children, older people, adults with learning disabilities, service users at a drug and alcohol rehab centre).
Within the context of the classroom, animation can become a complex and unwieldy task, so I outlined a methodology for planning, delivering and evaluating animation projects effectively. This can be broken down as follows:
- research
- ideas generation
- storyboarding
- identifying tasks
- resource generation
- authoring/programming
- polishing and testing
- release
- feedback
Next, we looked at the many different types of software packages that are available for creating both animation and animation resources such as imagery and sound. I was particularly interested in flagging up some of the great free/open-source goodies that are available – ideal for use in schools, where industry-standard apps may be neither appropriate or affordable. These include:
Pencil (vector animation)
Blender (3D)
GIMP (bitmap imagery)
Audacity (sound)
I’d decided to use Scratch for the Fly Art Barrow project. Scratch is an application developed by MIT for young people aged eight years old and above. It can be used to create animations or interactives. Whilst Scratch’s programming language contains many of the elements found in “traditional” programming environments, it has a logical “click-together” structure and “plain English” syntax that makes it very easy to use. Projects can be shared on the Scratch website or embedded into other websites (much in the manner of Youtube videos). Scratch is cross-platform, free to download, accessible and offers extensive support via online resources and discussion boards. All of these reasons influenced my decision to focus on using Scratch in this project. This would be my first time using Scratch in a project, so I would be learning too!
So then it was time to get “hands-on”, with a practical introduction to Scratch! The concepts we explored were exactly those which the pupils would be getting to grips with in the coming weeks, such as event handlers, repeat loops and conditionals – with just a little “extra” in the shape of an introduction to variables (making algebra so much more exciting). This knowledge is really all that’s required to start making Scratch animations and interactives – it’s amazingly intuitive and immense fun.
We rounded off the day by devising lesson plans that utilised Scratch. I asked the group to imagine that their pupils were already familiar with the Scratch environment, so we could concentrate on exploring how Scratch could be used across the curriculum to provide a rich and engaging learning experience.